cinematographer (and more)VANCOUVER / MAURITIUS
résumé

kaushik ‘pick’ soubans.

résumé / selected work / recognition

scroll to explore ↓

01 / about

I'm a Mauritian cinematographer and editor based in Vancouver. Self-taught, I started working professionally at sixteen and have spent over a decade working across the Indian Ocean and internationally, moving between documentary, commercial film, visual effects and experimental work.

Over the years, I've developed my own approach to cinematography, one built around being flexible and staying true to the story. I believe every image should have a purpose. Understanding why an image needs to look a certain way is just as important to me as knowing how to create it.

I'm drawn to stories about memory, place and human connection. My short documentary Terres Marronnes explores Shakti Callikan's research into Mauritian soil and ceramics, bringing together material, cultural identity and the people behind the work.

Outside cinema, I explore interactive audiovisual work, live light and music installations, modular sound and real-time visuals. These interests feed into how I think about images, rhythm and the experience of a space.

I'm currently studying Film Production at Vancouver Film School on a full-tuition scholarship, continuing to develop a visual language shaped by the different disciplines I've worked in.

02 / experience

I've spent over a decade working across different areas of film production, from cinematography and directing to editing, visual effects and project management.

Throughout my career, I've worked with companies such as Steamroller Animation, Circus! Advertising and The Digital Coconut, as well as international clients including PepsiCo and Marriott Hotels.

I've led creative departments, managed internal teams and overseen productions from development through to delivery. My work has ranged from independent projects with small crews to larger international productions involving multiple departments, adapting my role and responsibilities to the scale of each project.

technical experience.

Select a category to explore the systems and tools I work with.

camera systemsARRI · RED · Sony · Digital Bolex

Experience with digital cinema and 16mm film cameras, including camera operation, monitoring, recording and on-set workflows.

ARRI

ALEXA Mini LF — Camera setup and operation, recording formats, colour management and the wider ARRI ecosystem.

ARRIFLEX 16SR II HS — 16mm film operation, loading, exposure, frame rates and film workflows.

RED

RED digital cinema systems — Camera setup, RAW recording, monitoring and accessories.

Sony

FX series — Camera operation, exposure tools, recording formats, colour workflows and accessories.

Digital Bolex

D16 — Camera operation, recording and its compact production system.

camera assisting / 1st ACPreston · WCU-4 · Teradek

Experience with focus pulling, wireless lens control, video transmission and camera support.

Preston Cinema Systems

Wireless focus, iris and zoom control; hand units, motors, lens calibration and setup.

ARRI WCU-4

Wireless lens control, focus pulling, lens mapping, motor setup and camera integration.

Teradek

Wireless video transmission, transmitter and receiver setup, and on-set monitoring.

editing & post-productionAvid · Resolve · Adobe

Editorial, colour and finishing workflows for narrative, documentary, commercial and animation projects.

Avid Media Composer

Narrative and long-form editing, media organisation, offline editing and collaborative workflows.

DaVinci Resolve

Editing, colour grading, colour management, conforming and finishing.

Adobe Creative Cloud

Premiere Pro for editing; After Effects for compositing and motion graphics; Photoshop and Illustrator for image and graphic work.

digital content creationHoudini · Blender · Cinema 4D · TouchDesigner · Unreal

3D, procedural, visual effects and real-time work across production and interactive projects.

Houdini

Procedural modelling, simulations, dynamics, particles and attribute-based workflows.

Blender

Modelling, animation, shading, rendering, Geometry Nodes and asset development.

Cinema 4D

Modelling, animation, motion graphics, lighting and rendering.

TouchDesigner

Real-time visuals, procedural animation, interactive systems and audiovisual installations.

Unreal Engine

Real-time rendering, environments, Niagara systems, asset integration and cinematic visualisation.

03 / project experience

A selection of projects and the roles I took on, across cinematography, editing, colour and camera assisting. Hover over a title or select it to explore the details.

04 / awards

Explore my work at pickdp.com ↗. Below is a selection of awards and recognition received over the years.

05 / education & membership

2026

Vancouver Film School

Film Production · Full-tuition scholarship

2026

Canadian Society of Cinematographers

Student Member

06 / contact

let's talk.